#include "GameEngine.h"
#include "Sprite.h"
#include <string>
#include "Particle.h"
#include "IntroState.h"
using namespace Advanced2D;
using namespace std;
Texture *intro;

bool game_preload()
{
	g_engine->setAppTitle("TRUY TIM KHO BAU");
	g_engine->setScreenWidth(800);
	g_engine->setScreenHeight(600);
	g_engine->setFullscreen(false);
	g_engine->setColorDepth(32);
	return true;

}
bool game_init(HWND hwnd) 
{
	g_engine->setWindowHandle(hwnd);
	g_engine->ChangeState(CIntroState::Instance());
	return true;
	

}

void game_update() 
{
	
	

}

void game_end()
{

}
